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	<updated>2026-07-14T17:09:56Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://shadowedeclipse.com/w/index.php?title=Main_Page&amp;diff=546</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://shadowedeclipse.com/w/index.php?title=Main_Page&amp;diff=546"/>
		<updated>2026-07-01T03:33:08Z</updated>

		<summary type="html">&lt;p&gt;Veruca: Link bot discipline and AA command reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
= Shadowed Eclipse Guide Hub =&lt;br /&gt;
&lt;br /&gt;
Welcome to the Shadowed Eclipse wiki. This page is meant to be the clean front door: start here, then follow the deeper guides as needed.&lt;br /&gt;
&lt;br /&gt;
== Start Here ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Guide&lt;br /&gt;
! What it helps with&lt;br /&gt;
|-&lt;br /&gt;
| [[Dummies_Guide|Zone Guides]]&lt;br /&gt;
| The full index of zone and system guides.&lt;br /&gt;
|-&lt;br /&gt;
| [[Pets|Pet Guide]]&lt;br /&gt;
| Pokepets, class pet modernization, Rockin Ravens, pet gear, ranks, bonuses, and upgrade paths.&lt;br /&gt;
|-&lt;br /&gt;
| [[Blighted_Gear_Evolution_Guide|Blighted Gear Evolution Guide]]&lt;br /&gt;
| Blighted Shadowsbane armor drops, evolution tiers, kill counts, and valid zones.&lt;br /&gt;
|-&lt;br /&gt;
| [[Power_of_the_Eclipse_Guide|Power of the Eclipse Guide]]&lt;br /&gt;
| How to get and evolve the Power of the Eclipse power source from Tutorial B onward.&lt;br /&gt;
|-&lt;br /&gt;
| [[Harbinger_of_the_Eclipse_Upgrade_Guide|Harbinger of the Eclipse Upgrade Guide]]&lt;br /&gt;
| How to upgrade the Befallen Harbinger into stronger pull tools through Unrest, Najena, and Plane of Hate.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bot_Command_Cheatsheet|Bot Command Cheatsheet]]&lt;br /&gt;
| Player-usable bot commands, aliases, access notes, and bot management references.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bot_Discipline_and_AA_Command_Reference|Bot Discipline and AA Reference]]&lt;br /&gt;
| Bot discipline spell IDs, AA IDs, and examples for commands like ^discipline and ^cast aa.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== New Player Path ==&lt;br /&gt;
&lt;br /&gt;
A simple progression path for early Shadowed Eclipse:&lt;br /&gt;
&lt;br /&gt;
# Tutorial / Mines of Gloomingdeep&lt;br /&gt;
# Befallen&lt;br /&gt;
# Unrest&lt;br /&gt;
# Najena&lt;br /&gt;
# Crushbone and Arena / Brell&#039;s Arena&lt;br /&gt;
# Plane of Hate&lt;br /&gt;
# Kunark and beyond&lt;br /&gt;
&lt;br /&gt;
== Early Progression Guides ==&lt;br /&gt;
&lt;br /&gt;
* [[Mines_of_Gloomingdeep|Mines of Gloomingdeep]]&lt;br /&gt;
* [[Befallen]]&lt;br /&gt;
* [[Unrest]]&lt;br /&gt;
* [[Najena]]&lt;br /&gt;
* [[Plane_of_Hate|Plane of Hate]]&lt;br /&gt;
* [[Dummies_Guide#Zone_Guide|Full Zone Guide Index]]&lt;br /&gt;
&lt;br /&gt;
== Core Systems ==&lt;br /&gt;
&lt;br /&gt;
These are the systems players are most likely to ask about while progressing:&lt;br /&gt;
&lt;br /&gt;
* [[Pets|Pet Guide]]&lt;br /&gt;
* [[Blighted_Gear_Evolution_Guide|Blighted Gear Evolution]]&lt;br /&gt;
* [[Power_of_the_Eclipse_Guide|Power of the Eclipse]]&lt;br /&gt;
* [[Harbinger_of_the_Eclipse_Upgrade_Guide|Harbinger of the Eclipse upgrades]]&lt;br /&gt;
* [[Bot_Command_Cheatsheet|Bot Command Cheatsheet]]&lt;br /&gt;
* [[Bot_Discipline_and_AA_Command_Reference|Bot Discipline and AA Reference]]&lt;br /&gt;
* Collector quests and zone collection rewards&lt;br /&gt;
* Vinyl records and the Vinyl Vanguard&lt;br /&gt;
* Coins of Fate&lt;br /&gt;
* Bots and useful clickies&lt;br /&gt;
&lt;br /&gt;
== Common Questions ==&lt;br /&gt;
&lt;br /&gt;
* If an evolving item is not gaining progress, make sure the kill gives experience and that you are in the correct zone for that item&#039;s current tier.&lt;br /&gt;
* The Power of the Eclipse begins from the warped-kobold summoned Agent of Zarrin in Tutorial B.&lt;br /&gt;
* Blighted Shadowsbane armor begins in Crushbone and evolves through six tiers.&lt;br /&gt;
* The Harbinger of the Eclipse begins in Befallen and upgrades through Unrest, Najena, and Plane of Hate.&lt;br /&gt;
* Zone Guides is the larger index when you need a specific zone or deeper guide.&lt;/div&gt;</summary>
		<author><name>Veruca</name></author>
	</entry>
	<entry>
		<id>https://shadowedeclipse.com/w/index.php?title=Bot_Discipline_and_AA_Command_Reference&amp;diff=545</id>
		<title>Bot Discipline and AA Command Reference</title>
		<link rel="alternate" type="text/html" href="https://shadowedeclipse.com/w/index.php?title=Bot_Discipline_and_AA_Command_Reference&amp;diff=545"/>
		<updated>2026-07-01T03:28:48Z</updated>

		<summary type="html">&lt;p&gt;Veruca: Add bot discipline and AA command reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Bot Discipline and AA Command Reference =&lt;br /&gt;
&lt;br /&gt;
This page lists the bot discipline spell IDs currently present in the Shadowed Eclipse database, plus the AA command distinction that caused confusion in Discord.&lt;br /&gt;
&lt;br /&gt;
== Command basics ==&lt;br /&gt;
&lt;br /&gt;
Bot disciplines and bot AAs use different numeric IDs.&lt;br /&gt;
&lt;br /&gt;
* Use &amp;lt;code&amp;gt;^discipline &amp;amp;lt;spell_id&amp;amp;gt; byname &amp;amp;lt;BotName&amp;amp;gt;&amp;lt;/code&amp;gt; for disciplines. Example: &amp;lt;code&amp;gt;^discipline 4500 byname YourPaladinBot&amp;lt;/code&amp;gt; for Holyforge Discipline.&lt;br /&gt;
* Use &amp;lt;code&amp;gt;^discipline aggressive&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;^discipline defensive&amp;lt;/code&amp;gt; to ask applicable spawned bots to use an aggressive or defensive discipline from their DB list.&lt;br /&gt;
* Use &amp;lt;code&amp;gt;^cast aa &amp;amp;lt;aa_id&amp;amp;gt; byname &amp;amp;lt;BotName&amp;amp;gt;&amp;lt;/code&amp;gt; for clickable AA abilities. Example: &amp;lt;code&amp;gt;^cast aa 247 byname YourBeastlordBot&amp;lt;/code&amp;gt; for Feral Swipe.&lt;br /&gt;
* Actionable selectors include &amp;lt;code&amp;gt;byname&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;spawned&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ownergroup&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ownerraid&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;byclass&amp;lt;/code&amp;gt;, and related bot command selectors.&lt;br /&gt;
&lt;br /&gt;
== Common Discord examples ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Use !! Class !! Ability !! ID type !! ID !! Example&lt;br /&gt;
|-&lt;br /&gt;
| Discipline || Paladin || Holyforge Discipline || Spell ID || 4500 || &amp;lt;code&amp;gt;^discipline 4500 byname YourPaladinBot&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| AA || Beastlord || Feral Swipe || AA ID || 247 || &amp;lt;code&amp;gt;^cast aa 247 byname YourBeastlordBot&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bot discipline spell IDs in the database ==&lt;br /&gt;
&lt;br /&gt;
These are the discipline rows currently loaded from &amp;lt;code&amp;gt;bot_spells_entries&amp;lt;/code&amp;gt; with bot spell types 201 aggressive and 202 defensive.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Class !! Type !! Spell ID !! Discipline !! Min level !! Max level !! Priority&lt;br /&gt;
|-&lt;br /&gt;
| Warrior || Aggressive || 4672 || Charge Discipline || 53 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Warrior || Aggressive || 4514 || Mighty Strike Discipline || 54 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Warrior || Aggressive || 4501 || Precision Discipline || 57 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Warrior || Aggressive || 4675 || Fellstrike Discipline || 58 || 59 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Warrior || Aggressive || 4498 || Aggressive Discipline || 60 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Warrior || Aggressive || 6750 || Whirlwind Blade || 61 || 68 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Warrior || Aggressive || 11918 || Brutal Onslaught Discipline Rk. III || 62 || 254 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Warrior || Aggressive || 15371 || Shield Reflect Rk. III || 62 || 254 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Warrior || Aggressive || 15377 || Opportunistic Strike Rk. III || 62 || 82 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Warrior || Aggressive || 6192 || Savage Onslaught Discipline || 68 || 73 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Warrior || Aggressive || 6725 || Cyclone Blade || 69 || 73 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Warrior || Aggressive || 10968 || Throat Jab || 73 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Warrior || Aggressive || 10969 || Throat Jab Rk. II || 73 || 254 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Warrior || Aggressive || 10970 || Throat Jab Rk. III || 73 || 254 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Warrior || Aggressive || 10971 || Vortex Blade || 74 || 78 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Warrior || Aggressive || 10972 || Vortex Blade Rk. II || 74 || 78 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Warrior || Aggressive || 10973 || Vortex Blade Rk. III || 74 || 78 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Warrior || Aggressive || 11916 || Brutal Onslaught Discipline || 74 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Warrior || Aggressive || 11917 || Brutal Onslaught Discipline Rk. II || 74 || 254 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Warrior || Aggressive || 15369 || Shield Reflect || 77 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Warrior || Aggressive || 15370 || Shield Reflect Rk. II || 77 || 254 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Warrior || Aggressive || 15375 || Opportunistic Strike || 78 || 82 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Warrior || Aggressive || 15376 || Opportunistic Strike Rk. II || 78 || 82 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Warrior || Aggressive || 15357 || Whorl Blade || 79 || 83 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Warrior || Aggressive || 15358 || Whorl Blade Rk. II || 79 || 83 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Warrior || Aggressive || 15359 || Whorl Blade Rk. III || 79 || 83 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Warrior || Aggressive || 15378 || Knuckle Smash || 80 || 84 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Warrior || Aggressive || 15379 || Knuckle Smash Rk. II || 80 || 84 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Warrior || Aggressive || 15380 || Knuckle Smash Rk. III || 80 || 84 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Warrior || Aggressive || 19555 || Shield Topple || 83 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Warrior || Aggressive || 19556 || Shield Topple Rk. II || 83 || 254 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Warrior || Aggressive || 19557 || Shield Topple Rk. III || 83 || 254 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Warrior || Aggressive || 19528 || Maelstrom Blade || 84 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Warrior || Aggressive || 19529 || Maelstrom Blade Rk. II || 84 || 254 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Warrior || Aggressive || 19530 || Maelstrom Blade Rk. III || 84 || 254 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Warrior || Aggressive || 19552 || Punch Through || 84 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Warrior || Aggressive || 19553 || Punch Through Rk. II || 84 || 254 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Warrior || Aggressive || 19554 || Punch Through Rk. III || 84 || 254 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Warrior || Aggressive || 19549 || Knuckle Crush || 85 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Warrior || Aggressive || 19550 || Knuckle Crush Rk. II || 85 || 254 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Warrior || Aggressive || 19551 || Knuckle Crush Rk. III || 85 || 254 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Warrior || Defensive || 4587 || Fearless Discipline || 40 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Warrior || Defensive || 4503 || Evasive Discipline || 52 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Warrior || Defensive || 4499 || Defensive Discipline || 55 || 64 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Warrior || Defensive || 4674 || Furious Discipline || 56 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Warrior || Defensive || 4670 || Fortitude Discipline || 59 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Warrior || Defensive || 4688 || Stonewall Discipline || 62 || 71 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Warrior || Defensive || 8000 || Commanding Voice || 68 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Warrior || Defensive || 6190 || Shocking Defense Discipline || 70 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Warrior || Defensive || 10965 || Final Stand Discipline || 72 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Warrior || Defensive || 10966 || Final Stand Discipline Rk. II || 72 || 254 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Warrior || Defensive || 10967 || Final Stand Discipline Rk. III || 72 || 254 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Paladin || Aggressive || 4500 || Holyforge Discipline || 55 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Paladin || Aggressive || 4590 || Deflection Discipline || 59 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Paladin || Defensive || 4587 || Fearless Discipline || 54 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Paladin || Defensive || 7004 || Guard of Piety || 56 || 60 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Paladin || Defensive || 4518 || Sanctification Discipline || 60 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Paladin || Defensive || 6731 || Guard of Humility || 61 || 68 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Paladin || Defensive || 6663 || Guard of Righteousness || 63 || 72 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Paladin || Defensive || 11854 || Armor of Righteousness || 73 || 77 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Paladin || Defensive || 11855 || Armor of Righteousness Rk. II || 73 || 77 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Paladin || Defensive || 11856 || Armor of Righteousness Rk. III || 73 || 77 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Paladin || Defensive || 14987 || Armor of Decorum || 78 || 82 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Paladin || Defensive || 14988 || Armor of Decorum Rk. II || 78 || 82 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Paladin || Defensive || 14989 || Armor of Decorum Rk. III || 78 || 82 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Paladin || Defensive || 19101 || Armor of Endless Honor || 83 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Paladin || Defensive || 19102 || Armor of Endless Honor Rk. II || 83 || 254 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Paladin || Defensive || 19103 || Armor of Endless Honor Rk. III || 83 || 254 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Paladin || Defensive || 19131 || Withstand || 83 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Paladin || Defensive || 19132 || Withstand Rk. II || 83 || 254 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Paladin || Defensive || 19133 || Withstand Rk. III || 83 || 254 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Paladin || Defensive || 22665 || Honorific Mantle || 83 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Paladin || Defensive || 22666 || Honorific Mantle Rk. II || 83 || 254 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Paladin || Defensive || 22667 || Honorific Mantle Rk. III || 83 || 254 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Aggressive || 4506 || Trueshot Discipline || 55 || 79 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Aggressive || 8019 || Warder&#039;s Wrath || 69 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Aggressive || 10086 || Jolting Kicks || 72 || 76 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Aggressive || 10087 || Jolting Kicks Rk. II || 72 || 76 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Aggressive || 10088 || Jolting Kicks Rk. III || 72 || 76 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Aggressive || 15020 || Jolting Snapkicks || 77 || 81 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Aggressive || 15021 || Jolting Snapkicks Rk. II || 77 || 81 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Aggressive || 15022 || Jolting Snapkicks Rk. III || 77 || 81 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Aggressive || 15091 || Aimshot Discipline || 80 || 84 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Aggressive || 15092 || Aimshot Discipline Rk. II || 80 || 84 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Aggressive || 15093 || Aimshot Discipline Rk. III || 80 || 84 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Aggressive || 19152 || Jolting Frontkicks || 82 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Aggressive || 19153 || Jolting Frontkicks Rk. II || 82 || 254 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Aggressive || 19154 || Jolting Frontkicks Rk. III || 82 || 254 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Aggressive || 19223 || Sureshot Discipline || 85 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Aggressive || 19224 || Sureshot Discipline Rk. II || 85 || 254 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Aggressive || 19225 || Sureshot Discipline Rk. III || 85 || 254 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Defensive || 4587 || Fearless Discipline || 54 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Defensive || 4519 || Weapon Shield Discipline || 60 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Knight || Aggressive || 4520 || Unholy Aura Discipline || 55 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Knight || Aggressive || 4590 || Deflection Discipline || 59 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Knight || Defensive || 4587 || Fearless Discipline || 54 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Knight || Defensive || 7005 || Ichor Guard || 56 || 60 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Knight || Defensive || 4504 || Leechcurse Discipline || 60 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Knight || Defensive || 6741 || Soul Guard || 61 || 68 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Knight || Defensive || 6673 || Soul Shield || 69 || 72 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Knight || Defensive || 11866 || Soul Carapace || 73 || 77 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Knight || Defensive || 11867 || Soul Carapace Rk. II || 73 || 77 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Knight || Defensive || 11868 || Soul Carapace Rk. III || 73 || 77 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Knight || Defensive || 15211 || Umbral Carapace || 78 || 82 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Knight || Defensive || 15212 || Umbral Carapace Rk. II || 78 || 82 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Knight || Defensive || 15213 || Umbral Carapace Rk. III || 78 || 82 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Knight || Defensive || 19131 || Withstand || 83 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Knight || Defensive || 19132 || Withstand Rk. II || 83 || 254 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Knight || Defensive || 19133 || Withstand Rk. III || 83 || 254 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Knight || Defensive || 19364 || Malarian Carapace || 83 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Knight || Defensive || 19365 || Malarian Carapace Rk. II || 83 || 254 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Knight || Defensive || 19366 || Malarian Carapace Rk. III || 83 || 254 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Knight || Defensive || 22662 || Malarian Mantle || 83 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Knight || Defensive || 22663 || Malarian Mantle Rk. II || 83 || 254 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Knight || Defensive || 22664 || Malarian Mantle Rk. III || 83 || 254 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Monk || Aggressive || 4511 || Thunderkick Discipline || 52 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Monk || Aggressive || 4512 || Innerflame Discipline || 56 || 78 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Monk || Aggressive || 4513 || Hundred Fists Discipline || 57 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Monk || Aggressive || 4507 || Silentfist Discipline || 59 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Monk || Aggressive || 4508 || Ashenhand Discipline || 60 || 73 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Monk || Aggressive || 4691 || Speed Focus Discipline || 62 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Monk || Aggressive || 8473 || Heel of Kanji || 63 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Monk || Aggressive || 11924 || Scaledfist Discipline Rk. III || 63 || 254 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Monk || Aggressive || 14822 || Crystalpalm Discipline Rk. III || 63 || 254 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Monk || Aggressive || 6194 || Rapid Kick Discipline || 70 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Monk || Aggressive || 10944 || Clawstriker&#039;s Flurry || 74 || 78 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Monk || Aggressive || 10945 || Clawstriker&#039;s Flurry Rk. II || 74 || 78 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Monk || Aggressive || 10946 || Clawstriker&#039;s Flurry Rk. III || 74 || 78 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Monk || Aggressive || 11922 || Scaledfist Discipline || 74 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Monk || Aggressive || 11923 || Scaledfist Discipline Rk. II || 74 || 254 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Monk || Aggressive || 14796 || Wheel of Fists || 79 || 80 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Monk || Aggressive || 14797 || Wheel of Fists Rk. II || 79 || 80 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Monk || Aggressive || 14798 || Wheel of Fists Rk. III || 79 || 80 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Monk || Aggressive || 14820 || Crystalpalm Discipline || 79 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Monk || Aggressive || 14821 || Crystalpalm Discipline Rk. II || 79 || 254 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Monk || Aggressive || 14814 || Delay Death || 80 || 84 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Monk || Aggressive || 14815 || Delay Death Rk. II || 80 || 84 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Monk || Aggressive || 14816 || Delay Death Rk. III || 80 || 84 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Monk || Aggressive || 18895 || Calanin&#039;s Synergy || 81 || 83 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Monk || Aggressive || 18896 || Calanin&#039;s Synergy Rk. II || 81 || 83 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Monk || Aggressive || 18897 || Calanin&#039;s Synergy Rk. III || 81 || 83 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Monk || Aggressive || 18901 || Whorl of Fists || 84 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Monk || Aggressive || 18902 || Whorl of Fists Rk. II || 84 || 254 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Monk || Aggressive || 18903 || Whorl of Fists Rk. III || 84 || 254 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Monk || Aggressive || 19552 || Punch Through || 84 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Monk || Aggressive || 19553 || Punch Through Rk. II || 84 || 254 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Monk || Aggressive || 19554 || Punch Through Rk. III || 84 || 254 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Monk || Aggressive || 18919 || Defer Death || 85 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Monk || Aggressive || 18920 || Defer Death Rk. II || 85 || 254 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Monk || Aggressive || 18921 || Defer Death Rk. III || 85 || 254 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Monk || Aggressive || 22525 || Drunken Monkey Style || 85 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Monk || Aggressive || 22526 || Drunken Monkey Style Rk. II || 85 || 254 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Monk || Aggressive || 22527 || Drunken Monkey Style Rk. III || 85 || 254 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Monk || Defensive || 4587 || Fearless Discipline || 40 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Monk || Defensive || 4510 || Stonestance Discipline || 51 || 64 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Monk || Defensive || 4509 || Whirlwind Discipline || 53 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Monk || Defensive || 4502 || Voiddance Discipline || 54 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Monk || Defensive || 4690 || Earthwalk Discipline || 63 || 71 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Monk || Defensive || 6195 || Counterforce Discipline || 68 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Monk || Defensive || 10938 || Impenetrable Discipline || 72 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Monk || Defensive || 10939 || Impenetrable Discipline Rk. II || 72 || 254 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Monk || Defensive || 10940 || Impenetrable Discipline Rk. III || 72 || 254 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Monk || Defensive || 19829 || Flinch || 85 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Monk || Defensive || 19830 || Flinch Rk. II || 85 || 254 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Monk || Defensive || 19831 || Flinch Rk. III || 85 || 254 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Bard || Aggressive || 4586 || Puretone Discipline || 60 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Bard || Defensive || 4587 || Fearless Discipline || 54 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Bard || Defensive || 4516 || Deftdance Discipline || 55 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Rogue || Aggressive || 4659 || Sneak Attack || 20 || 51 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Rogue || Aggressive || 4685 || Thief&#039;s Vengeance || 52 || 62 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Rogue || Aggressive || 4505 || Deadeye Discipline || 54 || 62 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Rogue || Aggressive || 4517 || Kinesthetics Discipline || 57 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Rogue || Aggressive || 4677 || Blinding Speed Discipline || 58 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Rogue || Aggressive || 4676 || Duelist Discipline || 59 || 74 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Rogue || Aggressive || 4696 || Weapon Affinity Discipline || 61 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Rogue || Aggressive || 4686 || Assassin&#039;s Strike || 62 || 64 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Rogue || Aggressive || 4694 || Deadly Precision Discipline || 63 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Rogue || Aggressive || 4695 || Twisted Chance Discipline || 65 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Rogue || Aggressive || 5017 || Kyv Strike || 65 || 68 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Rogue || Aggressive || 5018 || Ancient: Chaos Strike || 65 || 68 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Rogue || Aggressive || 6196 || Deadly Aim Discipline || 68 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Rogue || Aggressive || 8001 || Thief&#039;s Eyes || 68 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Rogue || Aggressive || 6174 || Daggerfall || 69 || 69 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Rogue || Aggressive || 6197 || Frenzied Stabbing Discipline || 70 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Rogue || Aggressive || 8470 || Razorarc || 70 || 79 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Rogue || Aggressive || 10892 || Guide of Toxicity || 73 || 77 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Rogue || Aggressive || 10893 || Guide of Toxicity Rk. II || 73 || 77 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Rogue || Aggressive || 10894 || Guide of Toxicity Rk. III || 73 || 77 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Rogue || Aggressive || 11925 || Pinpoint Vulnerability || 74 || 78 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Rogue || Aggressive || 11926 || Pinpoint Vulnerability Rk. II || 74 || 78 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Rogue || Aggressive || 11927 || Pinpoint Vulnerability Rk. III || 74 || 78 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Rogue || Aggressive || 10898 || Assassin Discipline || 75 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Rogue || Aggressive || 10899 || Assassin Discipline Rk. II || 75 || 254 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Rogue || Aggressive || 10900 || Assassin Discipline Rk. III || 75 || 254 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Rogue || Aggressive || 15103 || Docent of Toxicity || 78 || 82 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Rogue || Aggressive || 15104 || Docent of Toxicity Rk. II || 78 || 82 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Rogue || Aggressive || 15105 || Docent of Toxicity Rk. III || 78 || 82 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Rogue || Aggressive || 15115 || Pinpoint Weaknesses || 79 || 83 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Rogue || Aggressive || 15116 || Pinpoint Weaknesses Rk. II || 79 || 83 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Rogue || Aggressive || 15117 || Pinpoint Weaknesses Rk. III || 79 || 83 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Rogue || Aggressive || 15133 || Swiftblade || 80 || 84 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Rogue || Aggressive || 15134 || Swiftblade Rk. II || 80 || 84 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Rogue || Aggressive || 15135 || Swiftblade Rk. III || 80 || 84 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Rogue || Aggressive || 19250 || Lesson in Toxicity || 83 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Rogue || Aggressive || 19251 || Lesson in Toxicity Rk. II || 83 || 254 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Rogue || Aggressive || 19252 || Lesson in Toxicity Rk. III || 83 || 254 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Rogue || Aggressive || 19262 || Pinpoint Vitals || 84 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Rogue || Aggressive || 19263 || Pinpoint Vitals Rk. II || 84 || 254 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Rogue || Aggressive || 19264 || Pinpoint Vitals Rk. III || 84 || 254 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Rogue || Aggressive || 19280 || Daggerlunge || 85 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Rogue || Aggressive || 19281 || Daggerlunge Rk. II || 85 || 254 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Rogue || Aggressive || 19282 || Daggerlunge Rk. III || 85 || 254 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Rogue || Defensive || 4587 || Fearless Discipline || 40 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Rogue || Defensive || 4673 || Counterattack Discipline || 53 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Rogue || Defensive || 4515 || Nimble Discipline || 55 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Rogue || Defensive || 10897 || Lithe Discipline Rk. III || 62 || 254 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Rogue || Defensive || 10889 || Spelldodge Discipline || 72 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Rogue || Defensive || 10890 || Spelldodge Discipline Rk. II || 72 || 254 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Rogue || Defensive || 10891 || Spelldodge Discipline Rk. III || 72 || 254 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Rogue || Defensive || 10895 || Lithe Discipline || 74 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Rogue || Defensive || 10896 || Lithe Discipline Rk. II || 74 || 254 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Beastlord || Aggressive || 4678 || Bestial Fury Discipline || 60 || 68 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Beastlord || Aggressive || 8233 || Empathic Fury || 62 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Beastlord || Aggressive || 8782 || Rake || 62 || 79 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Beastlord || Aggressive || 14158 || Harrow || 80 || 84 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Beastlord || Aggressive || 14159 || Harrow Rk. II || 80 || 84 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Beastlord || Aggressive || 14160 || Harrow Rk. III || 80 || 84 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Beastlord || Aggressive || 18170 || Foray || 85 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Beastlord || Aggressive || 18171 || Foray Rk. II || 85 || 254 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Beastlord || Aggressive || 18172 || Foray Rk. III || 85 || 254 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Beastlord || Defensive || 4587 || Fearless Discipline || 54 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Beastlord || Defensive || 4671 || Protective Spirit Discipline || 55 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Berserker || Aggressive || 5027 || Battle Cry || 30 || 49 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Berserker || Aggressive || 5028 || War Cry || 50 || 56 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Berserker || Aggressive || 5039 || Inspired Anger Discipline || 53 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Berserker || Aggressive || 5037 || Cleaving Rage Discipline || 54 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Berserker || Aggressive || 5029 || Battle Cry of Dravel || 57 || 63 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Berserker || Aggressive || 5035 || Focused Fury Discipline || 57 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Berserker || Aggressive || 5041 || Blind Rage Discipline || 58 || 59 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Berserker || Aggressive || 5034 || Burning Rage Discipline || 60 || 74 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Berserker || Aggressive || 6754 || Rage Volley || 61 || 68 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Berserker || Aggressive || 14197 || Decimator&#039;s Volley Rk. III || 62 || 83 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Berserker || Aggressive || 19743 || Axe of Rallos Rk. III || 62 || 254 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Berserker || Aggressive || 5030 || War Cry of Dravel || 63 || 66 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Berserker || Aggressive || 10916 || Unsettling Scream Rk. III || 63 || 76 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Berserker || Aggressive || 10925 || Berserking Discipline Rk. III || 63 || 254 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Berserker || Aggressive || 16920 || Overpowering Frenzy Rk. III || 63 || 254 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Berserker || Aggressive || 5031 || Battle Cry of the Mastruq || 65 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Berserker || Aggressive || 5032 || Ancient: Cry of Chaos || 65 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Berserker || Aggressive || 5043 || Cleaving Anger Discipline || 65 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Berserker || Aggressive || 8003 || Cry Havoc || 68 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Berserker || Aggressive || 6729 || Destroyer&#039;s Volley || 69 || 73 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Berserker || Aggressive || 6199 || Vengeful Flurry Discipline || 70 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Berserker || Aggressive || 10914 || Unsettling Scream || 72 || 76 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Berserker || Aggressive || 10915 || Unsettling Scream Rk. II || 72 || 76 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Berserker || Aggressive || 11928 || Annihilator&#039;s Volley || 74 || 78 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Berserker || Aggressive || 11929 || Annihilator&#039;s Volley Rk. II || 74 || 78 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Berserker || Aggressive || 11930 || Annihilator&#039;s Volley Rk. III || 74 || 78 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Berserker || Aggressive || 10923 || Berserking Discipline || 75 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Berserker || Aggressive || 10924 || Berserking Discipline Rk. II || 75 || 254 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Berserker || Aggressive || 14180 || Agitating Scream || 77 || 81 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Berserker || Aggressive || 14181 || Agitating Scream Rk. II || 77 || 81 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Berserker || Aggressive || 14182 || Agitating Scream Rk. III || 77 || 81 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Berserker || Aggressive || 14195 || Decimator&#039;s Volley || 79 || 83 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Berserker || Aggressive || 14196 || Decimator&#039;s Volley Rk. II || 79 || 83 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Berserker || Aggressive || 14198 || Battle Frenzy || 80 || 84 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Berserker || Aggressive || 14199 || Battle Frenzy Rk. II || 80 || 84 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Berserker || Aggressive || 14200 || Battle Frenzy Rk. III || 80 || 84 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Berserker || Aggressive || 16918 || Overpowering Frenzy || 81 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Berserker || Aggressive || 16919 || Overpowering Frenzy Rk. II || 81 || 254 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Berserker || Aggressive || 18201 || Distressing Scream || 82 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Berserker || Aggressive || 18202 || Distressing Scream Rk. II || 82 || 254 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Berserker || Aggressive || 18203 || Distressing Scream Rk. III || 82 || 254 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Berserker || Aggressive || 18216 || Eradicator&#039;s Volley || 84 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Berserker || Aggressive || 18217 || Eradicator&#039;s Volley Rk. II || 84 || 254 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Berserker || Aggressive || 18218 || Eradicator&#039;s Volley Rk. III || 84 || 254 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Berserker || Aggressive || 18219 || Combat Frenzy || 85 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Berserker || Aggressive || 18220 || Combat Frenzy Rk. II || 85 || 254 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Berserker || Aggressive || 18221 || Combat Frenzy Rk. III || 85 || 254 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Berserker || Aggressive || 19741 || Axe of Rallos || 85 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Berserker || Aggressive || 19742 || Axe of Rallos Rk. II || 85 || 254 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Berserker || Aggressive || 22506 || Shared Bloodlust || 85 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Berserker || Aggressive || 22507 || Shared Bloodlust Rk. II || 85 || 254 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Berserker || Aggressive || 22508 || Shared Bloodlust Rk. III || 85 || 254 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Berserker || Defensive || 4587 || Fearless Discipline || 40 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Berserker || Defensive || 5040 || Reckless Discipline || 56 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Berserker || Defensive || 5038 || Battle Focus Discipline || 59 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Berserker || Defensive || 5043 || Cleaving Anger Discipline || 65 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Berserker || Defensive || 6200 || Unpredictable Rage Discipline || 66 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Berserker || Defensive || 6201 || Unflinching Will Discipline || 68 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Berserker || Defensive || 8003 || Cry Havoc || 68 || 254 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Berserker || Defensive || 8476 || Bloodthirst || 70 || 254 || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* If a bot says it cannot do the discipline, it may not be the right class or level, may not have enough endurance, may be on reuse timer, may not have line of sight, or may not have that discipline in its bot spell list.&lt;br /&gt;
* Public AA search sites can be useful for names and ranks, but the server command needs the ID type shown above: AA ID for &amp;lt;code&amp;gt;^cast aa&amp;lt;/code&amp;gt;, spell ID for &amp;lt;code&amp;gt;^discipline&amp;lt;/code&amp;gt;.&lt;br /&gt;
* The database list may include high-level live-era ranks. Whether they matter on Shadowed Eclipse depends on the bot&#039;s class, level, and available discipline list.&lt;/div&gt;</summary>
		<author><name>Veruca</name></author>
	</entry>
	<entry>
		<id>https://shadowedeclipse.com/w/index.php?title=Plane_of_Nightmare_B&amp;diff=538</id>
		<title>Plane of Nightmare B</title>
		<link rel="alternate" type="text/html" href="https://shadowedeclipse.com/w/index.php?title=Plane_of_Nightmare_B&amp;diff=538"/>
		<updated>2026-07-01T01:50:20Z</updated>

		<summary type="html">&lt;p&gt;Veruca: Remove Time B wording from Nightmare B guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Plane of Nightmare B =&lt;br /&gt;
&lt;br /&gt;
Plane of Nightmare B is the live [[nightmareb]] zone, also shown in game as &#039;&#039;&#039;The Lair of Terris Thule&#039;&#039;&#039; (zone ID 221).&lt;br /&gt;
&lt;br /&gt;
This zone is built around a nightmare essence gate. Players must prove they can survive the lair before Terris Thule can be damaged.&lt;br /&gt;
&lt;br /&gt;
== Core Progression ==&lt;br /&gt;
&lt;br /&gt;
# Enter The Lair of Terris Thule.&lt;br /&gt;
# Kill valid trash until you gather &#039;&#039;&#039;1000 Lair of Terris Thule essences&#039;&#039;&#039;.&lt;br /&gt;
# Once your essence count reaches 1000, your character receives the permanent completion bucket for this zone.&lt;br /&gt;
# After that completion is set, you, your bots, your pet, and your pet sources are allowed to damage Terris Thule.&lt;br /&gt;
# Kill Terris Thule.&lt;br /&gt;
# Use the Nightmare mirror chain and the Black Mirror event to open the San Junipero path.&lt;br /&gt;
&lt;br /&gt;
== Essence Requirement ==&lt;br /&gt;
&lt;br /&gt;
Trash kills in this zone grant one essence each.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Requirement !! Details&lt;br /&gt;
|-&lt;br /&gt;
| Essence count || 1000&lt;br /&gt;
|-&lt;br /&gt;
| Counts from || Non-boss nightmare trash kills&lt;br /&gt;
|-&lt;br /&gt;
| Does not count from || Bosses, NPC names beginning with #, or kills that do not resolve to a valid player owner&lt;br /&gt;
|-&lt;br /&gt;
| Completion behavior || Permanent once completed; the counter does not reset afterward&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When a valid kill counts, the player receives a message like:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;You have gathered an essence from the Lair of Terris Thule [x / 1000]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At 1000, the zone marks the character as complete and Terris becomes damageable for that character.&lt;br /&gt;
&lt;br /&gt;
== Why Terris May Be Invulnerable ==&lt;br /&gt;
&lt;br /&gt;
Terris Thule is intentionally protected by the essence gate. If a player has not completed the 1000 essence requirement, their damage is effectively rejected.&lt;br /&gt;
&lt;br /&gt;
The script checks the player and also allows that player&#039;s bots and pets once the player is flagged. This means a flagged character should not have to personally body-pull or personally land every hit for their bots/pets to count as valid attackers.&lt;br /&gt;
&lt;br /&gt;
== Terris Thule Encounter ==&lt;br /&gt;
&lt;br /&gt;
Terris Thule is the main boss of the zone.&lt;br /&gt;
&lt;br /&gt;
During the fight:&lt;br /&gt;
&lt;br /&gt;
* Dream defilers can spawn during HP events.&lt;br /&gt;
* At 40%, Terris wakes the grotesque statues around the room.&lt;br /&gt;
* Statues become targetable gargoyles when triggered, then despawn if left idle.&lt;br /&gt;
* Terris has an out-of-bounds reset check and can reform at the center of her chamber.&lt;br /&gt;
* If the mirror/reflection condition is met, Terris can become a reflected version and gain extra loot from the reflected pool.&lt;br /&gt;
&lt;br /&gt;
== Black Mirror and San Junipero ==&lt;br /&gt;
&lt;br /&gt;
This zone also contains the Black Mirror continuation.&lt;br /&gt;
&lt;br /&gt;
The Black Mirror only responds to players who meet its requirements:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Requirement !! Item / Effect&lt;br /&gt;
|-&lt;br /&gt;
| Equipped item || &#039;&#039;&#039;Eclipsed Midnight Mirror of Nightmares&#039;&#039;&#039; (66728)&lt;br /&gt;
|-&lt;br /&gt;
| Buff || &#039;&#039;&#039;The Scared Self&#039;&#039;&#039; (spell/buff 41246)&lt;br /&gt;
|-&lt;br /&gt;
| Reward || San Junipero zone access flag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When eligible, hailing the Black Mirror grants access to San Junipero. Group or raid members on the same IP can also be flagged by the same interaction.&lt;br /&gt;
&lt;br /&gt;
The mirror asks:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Where can you go if you die, to live forever... should you choose to upload your consciousness?&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The answer is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;San Junipero&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After answering correctly, the Black Mirror creates a San Junipero dynamic zone. Say &#039;&#039;&#039;ready&#039;&#039;&#039; to enter.&lt;br /&gt;
&lt;br /&gt;
== Terris and the San Junipero Nodule ==&lt;br /&gt;
&lt;br /&gt;
Terris Thule can drop &#039;&#039;&#039;A Kunarkian Memory Nodule&#039;&#039;&#039; (66729) at 25%.&lt;br /&gt;
&lt;br /&gt;
That nodule is used in San Junipero. Hand it to &#039;&#039;&#039;Yorkie&#039;&#039;&#039; to trigger the next memory encounter.&lt;br /&gt;
&lt;br /&gt;
== Notable Loot ==&lt;br /&gt;
&lt;br /&gt;
=== Nightmare Trash ===&lt;br /&gt;
&lt;br /&gt;
Most native trash shares the nightmare loot table.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Chance&lt;br /&gt;
|-&lt;br /&gt;
| Twilight Reliquary (60461) || 3%&lt;br /&gt;
|-&lt;br /&gt;
| Elemental Essence (100941) || 3%&lt;br /&gt;
|-&lt;br /&gt;
| Nightmare Goo (66732) || 25%&lt;br /&gt;
|-&lt;br /&gt;
| Nightmare Crack (66733) || 25%&lt;br /&gt;
|-&lt;br /&gt;
| Nightmare Rage (66734) || 25%&lt;br /&gt;
|-&lt;br /&gt;
| Nightmare Tranquility (66735) || 25%&lt;br /&gt;
|-&lt;br /&gt;
| Runestone / Timelost item pool || 25% shared pool&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Nightmare Goo, Crack, Rage, and Tranquility items are upgrade components. Combine four of the same base item in a Tier Upgrade Kit to make the +1 version, then continue upgrading through the chain.&lt;br /&gt;
&lt;br /&gt;
=== Dream Defilers ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! NPC !! Item !! Chance&lt;br /&gt;
|-&lt;br /&gt;
| a dream defiler || Ethereal Parchment (29112) || 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Terris Thule ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Chance / Notes&lt;br /&gt;
|-&lt;br /&gt;
| Elemental Essence (100941) || Guaranteed 1, plus extra independent rolls at 75%, 50%, and 25%&lt;br /&gt;
|-&lt;br /&gt;
| Twilight Reliquary (60461) || 100%&lt;br /&gt;
|-&lt;br /&gt;
| Gob Gobby Night Terror (66897) || 25%&lt;br /&gt;
|-&lt;br /&gt;
| Skelly Bonez Night Terror (66898) || 25%&lt;br /&gt;
|-&lt;br /&gt;
| Heart of a God (63016) || 5%&lt;br /&gt;
|-&lt;br /&gt;
| A Kunarkian Memory Nodule (66729) || 25%&lt;br /&gt;
|-&lt;br /&gt;
| Crown of Nightmares (66727) || 25%&lt;br /&gt;
|-&lt;br /&gt;
| Blighted rune pool || 25% shared pool&lt;br /&gt;
|-&lt;br /&gt;
| Nightmare shard / armor pool || 25% shared pool, with Coalesced Essence of Nightmares at 5% inside that pool&lt;br /&gt;
|-&lt;br /&gt;
| Charm of Magic pool || Charm of Magic 75%, higher ranks as rare rolls&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mirror Upgrade Notes ==&lt;br /&gt;
&lt;br /&gt;
The Nightmare mirror item used by the Black Mirror is created in the Tier Upgrade Kit:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Result !! Components&lt;br /&gt;
|-&lt;br /&gt;
| Eclipsed Midnight Mirror of Nightmares (66728) || Decaying Mirror of Eclipsed Midnight (56498), Crown of Nightmares (66727), Jewel of Nightmares (67755)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Later, this line continues forward:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Result !! Components&lt;br /&gt;
|-&lt;br /&gt;
| Eclipsed Midnight Mirror of Innovative Justice (81942) || Eclipsed Midnight Mirror of Nightmares (66728), Construct of Fractured Ingenuity (81933), Judicators Shattered Ideal (81941)&lt;br /&gt;
|-&lt;br /&gt;
| Eclipsed Midnight Mirror of Torment (82903) || Eclipsed Midnight Mirror of Innovative Justice (81942), Tormented Essence (82901), Essence of Saryrn (82902)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quick Checklist ==&lt;br /&gt;
&lt;br /&gt;
* If Terris is invulnerable, finish the 1000 essence requirement first.&lt;br /&gt;
* If the Black Mirror will not respond, equip Eclipsed Midnight Mirror of Nightmares and make sure The Scared Self buff is active.&lt;br /&gt;
* If you get A Kunarkian Memory Nodule from Terris, keep it for Yorkie in San Junipero.&lt;br /&gt;
* Nightmare Goo, Crack, Rage, and Tranquility are not junk - they are Tier Upgrade Kit combine pieces.&lt;/div&gt;</summary>
		<author><name>Veruca</name></author>
	</entry>
	<entry>
		<id>https://shadowedeclipse.com/w/index.php?title=Plane_of_Nightmare_B&amp;diff=537</id>
		<title>Plane of Nightmare B</title>
		<link rel="alternate" type="text/html" href="https://shadowedeclipse.com/w/index.php?title=Plane_of_Nightmare_B&amp;diff=537"/>
		<updated>2026-07-01T01:46:10Z</updated>

		<summary type="html">&lt;p&gt;Veruca: Rewrite Plane of Nightmare B guide from live nightmareb scripts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Plane of Nightmare B =&lt;br /&gt;
&lt;br /&gt;
Plane of Nightmare B is the live [[nightmareb]] zone, also shown in game as &#039;&#039;&#039;The Lair of Terris Thule&#039;&#039;&#039; (zone ID 221). This page is not for Plane of Time B.&lt;br /&gt;
&lt;br /&gt;
This zone is built around a nightmare essence gate. Players must prove they can survive the lair before Terris Thule can be damaged.&lt;br /&gt;
&lt;br /&gt;
== Core Progression ==&lt;br /&gt;
&lt;br /&gt;
# Enter The Lair of Terris Thule.&lt;br /&gt;
# Kill valid trash until you gather &#039;&#039;&#039;1000 Lair of Terris Thule essences&#039;&#039;&#039;.&lt;br /&gt;
# Once your essence count reaches 1000, your character receives the permanent completion bucket for this zone.&lt;br /&gt;
# After that completion is set, you, your bots, your pet, and your pet sources are allowed to damage Terris Thule.&lt;br /&gt;
# Kill Terris Thule.&lt;br /&gt;
# Use the Nightmare mirror chain and the Black Mirror event to open the San Junipero path.&lt;br /&gt;
&lt;br /&gt;
== Essence Requirement ==&lt;br /&gt;
&lt;br /&gt;
Trash kills in this zone grant one essence each.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Requirement !! Details&lt;br /&gt;
|-&lt;br /&gt;
| Essence count || 1000&lt;br /&gt;
|-&lt;br /&gt;
| Counts from || Non-boss nightmare trash kills&lt;br /&gt;
|-&lt;br /&gt;
| Does not count from || Bosses, NPC names beginning with #, or kills that do not resolve to a valid player owner&lt;br /&gt;
|-&lt;br /&gt;
| Completion behavior || Permanent once completed; the counter does not reset afterward&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When a valid kill counts, the player receives a message like:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;You have gathered an essence from the Lair of Terris Thule [x / 1000]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At 1000, the zone marks the character as complete and Terris becomes damageable for that character.&lt;br /&gt;
&lt;br /&gt;
== Why Terris May Be Invulnerable ==&lt;br /&gt;
&lt;br /&gt;
Terris Thule is intentionally protected by the essence gate. If a player has not completed the 1000 essence requirement, their damage is effectively rejected.&lt;br /&gt;
&lt;br /&gt;
The script checks the player and also allows that player&#039;s bots and pets once the player is flagged. This means a flagged character should not have to personally body-pull or personally land every hit for their bots/pets to count as valid attackers.&lt;br /&gt;
&lt;br /&gt;
== Terris Thule Encounter ==&lt;br /&gt;
&lt;br /&gt;
Terris Thule is the main boss of the zone.&lt;br /&gt;
&lt;br /&gt;
During the fight:&lt;br /&gt;
&lt;br /&gt;
* Dream defilers can spawn during HP events.&lt;br /&gt;
* At 40%, Terris wakes the grotesque statues around the room.&lt;br /&gt;
* Statues become targetable gargoyles when triggered, then despawn if left idle.&lt;br /&gt;
* Terris has an out-of-bounds reset check and can reform at the center of her chamber.&lt;br /&gt;
* If the mirror/reflection condition is met, Terris can become a reflected version and gain extra loot from the reflected pool.&lt;br /&gt;
&lt;br /&gt;
== Black Mirror and San Junipero ==&lt;br /&gt;
&lt;br /&gt;
This zone also contains the Black Mirror continuation.&lt;br /&gt;
&lt;br /&gt;
The Black Mirror only responds to players who meet its requirements:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Requirement !! Item / Effect&lt;br /&gt;
|-&lt;br /&gt;
| Equipped item || &#039;&#039;&#039;Eclipsed Midnight Mirror of Nightmares&#039;&#039;&#039; (66728)&lt;br /&gt;
|-&lt;br /&gt;
| Buff || &#039;&#039;&#039;The Scared Self&#039;&#039;&#039; (spell/buff 41246)&lt;br /&gt;
|-&lt;br /&gt;
| Reward || San Junipero zone access flag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When eligible, hailing the Black Mirror grants access to San Junipero. Group or raid members on the same IP can also be flagged by the same interaction.&lt;br /&gt;
&lt;br /&gt;
The mirror asks:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Where can you go if you die, to live forever... should you choose to upload your consciousness?&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The answer is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;San Junipero&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After answering correctly, the Black Mirror creates a San Junipero dynamic zone. Say &#039;&#039;&#039;ready&#039;&#039;&#039; to enter.&lt;br /&gt;
&lt;br /&gt;
== Terris and the San Junipero Nodule ==&lt;br /&gt;
&lt;br /&gt;
Terris Thule can drop &#039;&#039;&#039;A Kunarkian Memory Nodule&#039;&#039;&#039; (66729) at 25%.&lt;br /&gt;
&lt;br /&gt;
That nodule is used in San Junipero. Hand it to &#039;&#039;&#039;Yorkie&#039;&#039;&#039; to trigger the next memory encounter.&lt;br /&gt;
&lt;br /&gt;
== Notable Loot ==&lt;br /&gt;
&lt;br /&gt;
=== Nightmare Trash ===&lt;br /&gt;
&lt;br /&gt;
Most native trash shares the nightmare loot table.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Chance&lt;br /&gt;
|-&lt;br /&gt;
| Twilight Reliquary (60461) || 3%&lt;br /&gt;
|-&lt;br /&gt;
| Elemental Essence (100941) || 3%&lt;br /&gt;
|-&lt;br /&gt;
| Nightmare Goo (66732) || 25%&lt;br /&gt;
|-&lt;br /&gt;
| Nightmare Crack (66733) || 25%&lt;br /&gt;
|-&lt;br /&gt;
| Nightmare Rage (66734) || 25%&lt;br /&gt;
|-&lt;br /&gt;
| Nightmare Tranquility (66735) || 25%&lt;br /&gt;
|-&lt;br /&gt;
| Runestone / Timelost item pool || 25% shared pool&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Nightmare Goo, Crack, Rage, and Tranquility items are upgrade components. Combine four of the same base item in a Tier Upgrade Kit to make the +1 version, then continue upgrading through the chain.&lt;br /&gt;
&lt;br /&gt;
=== Dream Defilers ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! NPC !! Item !! Chance&lt;br /&gt;
|-&lt;br /&gt;
| a dream defiler || Ethereal Parchment (29112) || 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Terris Thule ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Chance / Notes&lt;br /&gt;
|-&lt;br /&gt;
| Elemental Essence (100941) || Guaranteed 1, plus extra independent rolls at 75%, 50%, and 25%&lt;br /&gt;
|-&lt;br /&gt;
| Twilight Reliquary (60461) || 100%&lt;br /&gt;
|-&lt;br /&gt;
| Gob Gobby Night Terror (66897) || 25%&lt;br /&gt;
|-&lt;br /&gt;
| Skelly Bonez Night Terror (66898) || 25%&lt;br /&gt;
|-&lt;br /&gt;
| Heart of a God (63016) || 5%&lt;br /&gt;
|-&lt;br /&gt;
| A Kunarkian Memory Nodule (66729) || 25%&lt;br /&gt;
|-&lt;br /&gt;
| Crown of Nightmares (66727) || 25%&lt;br /&gt;
|-&lt;br /&gt;
| Blighted rune pool || 25% shared pool&lt;br /&gt;
|-&lt;br /&gt;
| Nightmare shard / armor pool || 25% shared pool, with Coalesced Essence of Nightmares at 5% inside that pool&lt;br /&gt;
|-&lt;br /&gt;
| Charm of Magic pool || Charm of Magic 75%, higher ranks as rare rolls&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mirror Upgrade Notes ==&lt;br /&gt;
&lt;br /&gt;
The Nightmare mirror item used by the Black Mirror is created in the Tier Upgrade Kit:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Result !! Components&lt;br /&gt;
|-&lt;br /&gt;
| Eclipsed Midnight Mirror of Nightmares (66728) || Decaying Mirror of Eclipsed Midnight (56498), Crown of Nightmares (66727), Jewel of Nightmares (67755)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Later, this line continues forward:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Result !! Components&lt;br /&gt;
|-&lt;br /&gt;
| Eclipsed Midnight Mirror of Innovative Justice (81942) || Eclipsed Midnight Mirror of Nightmares (66728), Construct of Fractured Ingenuity (81933), Judicators Shattered Ideal (81941)&lt;br /&gt;
|-&lt;br /&gt;
| Eclipsed Midnight Mirror of Torment (82903) || Eclipsed Midnight Mirror of Innovative Justice (81942), Tormented Essence (82901), Essence of Saryrn (82902)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quick Checklist ==&lt;br /&gt;
&lt;br /&gt;
* If Terris is invulnerable, finish the 1000 essence requirement first.&lt;br /&gt;
* If the Black Mirror will not respond, equip Eclipsed Midnight Mirror of Nightmares and make sure The Scared Self buff is active.&lt;br /&gt;
* If you get A Kunarkian Memory Nodule from Terris, keep it for Yorkie in San Junipero.&lt;br /&gt;
* Nightmare Goo, Crack, Rage, and Tranquility are not junk - they are Tier Upgrade Kit combine pieces.&lt;/div&gt;</summary>
		<author><name>Veruca</name></author>
	</entry>
	<entry>
		<id>https://shadowedeclipse.com/w/index.php?title=Plane_of_Nightmare&amp;diff=536</id>
		<title>Plane of Nightmare</title>
		<link rel="alternate" type="text/html" href="https://shadowedeclipse.com/w/index.php?title=Plane_of_Nightmare&amp;diff=536"/>
		<updated>2026-07-01T01:30:23Z</updated>

		<summary type="html">&lt;p&gt;Veruca: Clean Plane of Nightmare guide punctuation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Plane of Nightmare Guide ==&lt;br /&gt;
&lt;br /&gt;
Plane of Nightmare is a scripted PoP progression zone built around Thelin Poxbourne, the hedge maze, nightmare essence farming, Terris&#039; servants, and the Nightmare mirror upgrade. This guide is based on the live parent-folder scripts for &amp;lt;code&amp;gt;ponightmare&amp;lt;/code&amp;gt; only.&lt;br /&gt;
&lt;br /&gt;
== Progression Overview ==&lt;br /&gt;
&lt;br /&gt;
# Kill valid trash to gather Nightmare essence. Each valid trash kill gives one essence credit.&lt;br /&gt;
# At &#039;&#039;&#039;1,000 essence&#039;&#039;&#039;, a hostile &#039;&#039;&#039;#PoN_Essence_Chest&#039;&#039;&#039; spawns at the credited player and the essence count resets.&lt;br /&gt;
# Speak with &#039;&#039;&#039;#Thelin Poxbourne&#039;&#039;&#039; and enter the hedge maze when ready.&lt;br /&gt;
# Inside the hedge path, collect the five cursed token drops and combine them in a &#039;&#039;&#039;Tier Upgrade Kit&#039;&#039;&#039; to make the &#039;&#039;&#039;Black Bastardsword&#039;&#039;&#039;.&lt;br /&gt;
# Hand the Black Bastardsword to Thelin to summon &#039;&#039;&#039;#a_construct_of_nightmares&#039;&#039;&#039;.&lt;br /&gt;
# Kill the construct and loot the &#039;&#039;&#039;Dagger Blade Shard&#039;&#039;&#039;. Hand that shard to Thelin to receive &#039;&#039;&#039;Thelin&#039;s Dagger&#039;&#039;&#039; and advance the Terris story step.&lt;br /&gt;
# Build the Nightmare mirror upgrade before leaving this tier if you are following the reflected reward chain.&lt;br /&gt;
&lt;br /&gt;
== Nightmare Essence Count ==&lt;br /&gt;
&lt;br /&gt;
Most normal trash in Plane of Nightmare counts toward the essence system. Bosses, pets, helpers, excluded event NPCs, and several special-script NPCs do not count.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1 valid trash kill = 1 Nightmare essence.&#039;&#039;&#039;&lt;br /&gt;
* The counter is stored per character.&lt;br /&gt;
* Credit can be found through the player, pet, bot, bot pet, group or raid ownership where possible.&lt;br /&gt;
* Same-IP group or raid members can receive shared essence credit.&lt;br /&gt;
* At &#039;&#039;&#039;1,000 / 1,000&#039;&#039;&#039;, the script spawns &#039;&#039;&#039;#PoN_Essence_Chest&#039;&#039;&#039; at the player and resets the counter.&lt;br /&gt;
&lt;br /&gt;
=== Essence Chest Loot ===&lt;br /&gt;
&lt;br /&gt;
The essence chest is not a passive container. It appears and attacks.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Chance / Notes&lt;br /&gt;
|-&lt;br /&gt;
| Elemental Essence || 100%&lt;br /&gt;
|-&lt;br /&gt;
| Twilight Reliquary || 100%&lt;br /&gt;
|-&lt;br /&gt;
| Fumes of Force || High chance from the fumes pool&lt;br /&gt;
|-&lt;br /&gt;
| Fumes of Tranquility || High chance from the fumes pool&lt;br /&gt;
|-&lt;br /&gt;
| Fumes of Knowledge || High chance from the fumes pool&lt;br /&gt;
|-&lt;br /&gt;
| Fumes of Endure || High chance from the fumes pool&lt;br /&gt;
|-&lt;br /&gt;
| Fumes of Spread || High chance from the fumes pool&lt;br /&gt;
|-&lt;br /&gt;
| Jewel of Nightmares || 50%&lt;br /&gt;
|-&lt;br /&gt;
| Gob Gobby Night Terror || 25%&lt;br /&gt;
|-&lt;br /&gt;
| Skelly Bonez Night Terror || 25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Hedge Maze ==&lt;br /&gt;
&lt;br /&gt;
The maze starts from &#039;&#039;&#039;#Thelin Poxbourne&#039;&#039;&#039; when you tell him you are ready. The script moves players to the hedge start while preserving the current instance.&lt;br /&gt;
&lt;br /&gt;
Once the maze begins, it is intentionally unpleasant:&lt;br /&gt;
&lt;br /&gt;
* A random Thelin curse is applied: &#039;&#039;&#039;Thelin&#039;s Disarm&#039;&#039;&#039;, &#039;&#039;&#039;Thelin&#039;s Voice&#039;&#039;&#039;, &#039;&#039;&#039;Thelin&#039;s Pace&#039;&#039;&#039;, or &#039;&#039;&#039;Thelin&#039;s Fortitude&#039;&#039;&#039;.&lt;br /&gt;
* After roughly two minutes, the hedge starts draining HP and mana from players and bots.&lt;br /&gt;
* Coven wolves begin spawning during the event.&lt;br /&gt;
* The maze can periodically move players back to the start.&lt;br /&gt;
* Thelin&#039;s silence/presence effects can hit players and bots.&lt;br /&gt;
* After the lava warning, players without &#039;&#039;&#039;Spirit of Eagle&#039;&#039;&#039; can take heavy lava ticks.&lt;br /&gt;
&lt;br /&gt;
Treat the hedge as its own event, not just a hallway. Bring movement, recovery, and patience.&lt;br /&gt;
&lt;br /&gt;
== Hedge Token Combine: Black Bastardsword ==&lt;br /&gt;
&lt;br /&gt;
Thelin explains that five cursed creatures are tied to five token pieces. Each token has a strong drop chance from its matching named.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Named !! Token !! Item ID !! Chance&lt;br /&gt;
|-&lt;br /&gt;
| #The Scourge Hobgoblin || Shard of the Hobgoblin || 62546 || 75%&lt;br /&gt;
|-&lt;br /&gt;
| #The Gnarled Treant || Splintered Treant Branch || 62547 || 75%&lt;br /&gt;
|-&lt;br /&gt;
| #The Dark Visage || Veil of the Visage || 62548 || 75%&lt;br /&gt;
|-&lt;br /&gt;
| #The Nightstalker || Nightstalker Fang || 62549 || 75%&lt;br /&gt;
|-&lt;br /&gt;
| #The Coven Wolf || Coven Wolf Paw || 62550 || 75%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Combine all five tokens in a &#039;&#039;&#039;Tier Upgrade Kit&#039;&#039;&#039; to create:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Black Bastardsword&#039;&#039;&#039; - item 26039&lt;br /&gt;
&lt;br /&gt;
Hand the Black Bastardsword to Thelin to summon &#039;&#039;&#039;#a_construct_of_nightmares&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Construct and Thelin Hand-ins ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;#a_construct_of_nightmares&#039;&#039;&#039; is the Thelin-spawned boss after the Black Bastardsword hand-in.&lt;br /&gt;
&lt;br /&gt;
Notable construct loot includes:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Chance / Notes&lt;br /&gt;
|-&lt;br /&gt;
| Dagger Blade Shard || 100%&lt;br /&gt;
|-&lt;br /&gt;
| Elemental Essence || 100%&lt;br /&gt;
|-&lt;br /&gt;
| Twilight Reliquary || 100%&lt;br /&gt;
|-&lt;br /&gt;
| Core of the Construct || 75%&lt;br /&gt;
|-&lt;br /&gt;
| Thelin&#039;s Mask of Nightmare || 25%&lt;br /&gt;
|-&lt;br /&gt;
| Gob Gobby Night Terror || 25%&lt;br /&gt;
|-&lt;br /&gt;
| Skelly Bonez Night Terror || 25%&lt;br /&gt;
|-&lt;br /&gt;
| Face of Darkness / Elixer / Guardian / Crazed || Shared face pool&lt;br /&gt;
|-&lt;br /&gt;
| Thule Shoulders of Casting / Healing / Combat / Fortitude || Shared shoulder pool&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After the construct dies, hand &#039;&#039;&#039;Dagger Blade Shard&#039;&#039;&#039; to Thelin. He returns &#039;&#039;&#039;Thelin&#039;s Dagger&#039;&#039;&#039; and triggers the Terris story step.&lt;br /&gt;
&lt;br /&gt;
== Nightmare Mirror Upgrade ==&lt;br /&gt;
&lt;br /&gt;
The Nightmare mirror recipe uses the &#039;&#039;&#039;Tier Upgrade Kit&#039;&#039;&#039;. The required pieces are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Component !! Item ID !! Source / Note&lt;br /&gt;
|-&lt;br /&gt;
| Decaying Mirror of Eclipsed Midnight || 56498 || Carried forward from the prior mirror line; this is the base mirror component, not a Plane of Nightmare essence chest drop.&lt;br /&gt;
|-&lt;br /&gt;
| Crown of Nightmares || 66727 || Drops from #Terris Thule at 25%.&lt;br /&gt;
|-&lt;br /&gt;
| Jewel of Nightmares || 67755 || Drops from #PoN_Essence_Chest at 50%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Combine those pieces in the Tier Upgrade Kit to create:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Eclipsed Midnight Mirror of Nightmares&#039;&#039;&#039; - item 66728&lt;br /&gt;
&lt;br /&gt;
== Other Notable Loot ==&lt;br /&gt;
&lt;br /&gt;
=== Deyid the Twisted ===&lt;br /&gt;
&lt;br /&gt;
* Twisted Spindle of Deyid - 75%&lt;br /&gt;
* Elemental Essence - 25%&lt;br /&gt;
* Twilight Reliquary - 5%&lt;br /&gt;
* Face of Darkness / Elixer / Guardian / Crazed - shared face pool&lt;br /&gt;
* Thule Shoulders of Casting / Healing / Combat / Fortitude - shared shoulder pool&lt;br /&gt;
&lt;br /&gt;
Deyid&#039;s fight has add phases. Expect foreboding trees and corrupt treants during the encounter.&lt;br /&gt;
&lt;br /&gt;
=== The Wailing Sister ===&lt;br /&gt;
&lt;br /&gt;
* Wailing Pendant of the Sister - 75%&lt;br /&gt;
* Elemental Essence - 25%&lt;br /&gt;
* Twilight Reliquary - 5%&lt;br /&gt;
* Face and Thule shoulder shared pools&lt;br /&gt;
&lt;br /&gt;
=== Terror Matriarch and Hatchlings ===&lt;br /&gt;
&lt;br /&gt;
The Terror Matriarch spawns hatchlings during combat. Hatchlings can drop smaller progression items:&lt;br /&gt;
&lt;br /&gt;
* Twilight Reliquary&lt;br /&gt;
* Elemental Essence&lt;br /&gt;
* Thelin&#039;s Health&lt;br /&gt;
* Thelin&#039;s Mind&lt;br /&gt;
* Thelin&#039;s Passion&lt;br /&gt;
* Thelin&#039;s Onslaught&lt;br /&gt;
&lt;br /&gt;
=== Hobgoblin Chain ===&lt;br /&gt;
&lt;br /&gt;
The Bullyrag Bat leads into a hobgoblin chain:&lt;br /&gt;
&lt;br /&gt;
# #The Bullyrag Bat&lt;br /&gt;
# #The Painwrack Hobgoblin&lt;br /&gt;
# #The Fearsome Hobgoblin&lt;br /&gt;
# #Hobgoblin Anguish Lord&lt;br /&gt;
&lt;br /&gt;
The Anguish Lord can drop:&lt;br /&gt;
&lt;br /&gt;
* Anguish Lord&#039;s Shackles - 75%&lt;br /&gt;
* Elemental Essence - 25%&lt;br /&gt;
* Twilight Reliquary - 5%&lt;br /&gt;
* Face and Thule shoulder shared pools&lt;br /&gt;
&lt;br /&gt;
=== Terris Guardians ===&lt;br /&gt;
&lt;br /&gt;
Terris&#039; guardian-style NPCs can drop Nightmare augment bases:&lt;br /&gt;
&lt;br /&gt;
* Nightmare Goo&lt;br /&gt;
* Nightmare Crack&lt;br /&gt;
* Nightmare Rage&lt;br /&gt;
* Nightmare Tranquility&lt;br /&gt;
&lt;br /&gt;
These are combine-line augment pieces; keep them if you are building Nightmare augments.&lt;br /&gt;
&lt;br /&gt;
== Practical Reminders ==&lt;br /&gt;
&lt;br /&gt;
* The hedge maze is the core mechanic of the zone and deserves preparation.&lt;br /&gt;
* Essence credit is for valid trash kills, not every NPC in the zone.&lt;br /&gt;
* The essence chest is a fight and a reward source.&lt;br /&gt;
* Keep the Jewel of Nightmares and Crown of Nightmares if you are upgrading the mirror.&lt;br /&gt;
* Keep the five hedge tokens until you can combine the Black Bastardsword.&lt;br /&gt;
* If a hand-in fails, confirm you are using the correct Thelin version and the exact item.&lt;/div&gt;</summary>
		<author><name>Veruca</name></author>
	</entry>
	<entry>
		<id>https://shadowedeclipse.com/w/index.php?title=Plane_of_Nightmare&amp;diff=535</id>
		<title>Plane of Nightmare</title>
		<link rel="alternate" type="text/html" href="https://shadowedeclipse.com/w/index.php?title=Plane_of_Nightmare&amp;diff=535"/>
		<updated>2026-07-01T01:24:33Z</updated>

		<summary type="html">&lt;p&gt;Veruca: Revamp Plane of Nightmare guide from live scripts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Plane of Nightmare Guide ==&lt;br /&gt;
&lt;br /&gt;
Plane of Nightmare is a scripted PoP progression zone built around Thelin Poxbourne, the hedge maze, nightmare essence farming, Terris&#039; servants, and the Nightmare mirror upgrade. This guide is based on the live parent-folder scripts for &amp;lt;code&amp;gt;ponightmare&amp;lt;/code&amp;gt; only.&lt;br /&gt;
&lt;br /&gt;
== Progression Overview ==&lt;br /&gt;
&lt;br /&gt;
# Kill valid trash to gather Nightmare essence. Each valid trash kill gives one essence credit.&lt;br /&gt;
# At &#039;&#039;&#039;1,000 essence&#039;&#039;&#039;, a hostile &#039;&#039;&#039;#PoN_Essence_Chest&#039;&#039;&#039; spawns at the credited player and the essence count resets.&lt;br /&gt;
# Speak with &#039;&#039;&#039;#Thelin Poxbourne&#039;&#039;&#039; and enter the hedge maze when ready.&lt;br /&gt;
# Inside the hedge path, collect the five cursed token drops and combine them in a &#039;&#039;&#039;Tier Upgrade Kit&#039;&#039;&#039; to make the &#039;&#039;&#039;Black Bastardsword&#039;&#039;&#039;.&lt;br /&gt;
# Hand the Black Bastardsword to Thelin to summon &#039;&#039;&#039;#a_construct_of_nightmares&#039;&#039;&#039;.&lt;br /&gt;
# Kill the construct and loot the &#039;&#039;&#039;Dagger Blade Shard&#039;&#039;&#039;. Hand that shard to Thelin to receive &#039;&#039;&#039;Thelin&#039;s Dagger&#039;&#039;&#039; and advance the Terris story step.&lt;br /&gt;
# Build the Nightmare mirror upgrade before leaving this tier if you are following the reflected reward chain.&lt;br /&gt;
&lt;br /&gt;
== Nightmare Essence Count ==&lt;br /&gt;
&lt;br /&gt;
Most normal trash in Plane of Nightmare counts toward the essence system. Bosses, pets, helpers, excluded event NPCs, and several special-script NPCs do not count.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1 valid trash kill = 1 Nightmare essence.&#039;&#039;&#039;&lt;br /&gt;
* The counter is stored per character.&lt;br /&gt;
* Credit can be found through the player, pet, bot, bot pet, group or raid ownership where possible.&lt;br /&gt;
* Same-IP group or raid members can receive shared essence credit.&lt;br /&gt;
* At &#039;&#039;&#039;1,000 / 1,000&#039;&#039;&#039;, the script spawns &#039;&#039;&#039;#PoN_Essence_Chest&#039;&#039;&#039; at the player and resets the counter.&lt;br /&gt;
&lt;br /&gt;
=== Essence Chest Loot ===&lt;br /&gt;
&lt;br /&gt;
The essence chest is not a passive container. It appears and attacks.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Chance / Notes&lt;br /&gt;
|-&lt;br /&gt;
| Elemental Essence || 100%&lt;br /&gt;
|-&lt;br /&gt;
| Twilight Reliquary || 100%&lt;br /&gt;
|-&lt;br /&gt;
| Fumes of Force || High chance from the fumes pool&lt;br /&gt;
|-&lt;br /&gt;
| Fumes of Tranquility || High chance from the fumes pool&lt;br /&gt;
|-&lt;br /&gt;
| Fumes of Knowledge || High chance from the fumes pool&lt;br /&gt;
|-&lt;br /&gt;
| Fumes of Endure || High chance from the fumes pool&lt;br /&gt;
|-&lt;br /&gt;
| Fumes of Spread || High chance from the fumes pool&lt;br /&gt;
|-&lt;br /&gt;
| Jewel of Nightmares || 50%&lt;br /&gt;
|-&lt;br /&gt;
| Gob Gobby Night Terror || 25%&lt;br /&gt;
|-&lt;br /&gt;
| Skelly Bonez Night Terror || 25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Hedge Maze ==&lt;br /&gt;
&lt;br /&gt;
The maze starts from &#039;&#039;&#039;#Thelin Poxbourne&#039;&#039;&#039; when you tell him you are ready. The script moves players to the hedge start while preserving the current instance.&lt;br /&gt;
&lt;br /&gt;
Once the maze begins, it is intentionally unpleasant:&lt;br /&gt;
&lt;br /&gt;
* A random Thelin curse is applied: &#039;&#039;&#039;Thelin&#039;s Disarm&#039;&#039;&#039;, &#039;&#039;&#039;Thelin&#039;s Voice&#039;&#039;&#039;, &#039;&#039;&#039;Thelin&#039;s Pace&#039;&#039;&#039;, or &#039;&#039;&#039;Thelin&#039;s Fortitude&#039;&#039;&#039;.&lt;br /&gt;
* After roughly two minutes, the hedge starts draining HP and mana from players and bots.&lt;br /&gt;
* Coven wolves begin spawning during the event.&lt;br /&gt;
* The maze can periodically move players back to the start.&lt;br /&gt;
* Thelin&#039;s silence/presence effects can hit players and bots.&lt;br /&gt;
* After the lava warning, players without &#039;&#039;&#039;Spirit of Eagle&#039;&#039;&#039; can take heavy lava ticks.&lt;br /&gt;
&lt;br /&gt;
Treat the hedge as its own event, not just a hallway. Bring movement, recovery, and patience.&lt;br /&gt;
&lt;br /&gt;
== Hedge Token Combine: Black Bastardsword ==&lt;br /&gt;
&lt;br /&gt;
Thelin explains that five cursed creatures are tied to five token pieces. Each token has a strong drop chance from its matching named.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Named !! Token !! Item ID !! Chance&lt;br /&gt;
|-&lt;br /&gt;
| #The Scourge Hobgoblin || Shard of the Hobgoblin || 62546 || 75%&lt;br /&gt;
|-&lt;br /&gt;
| #The Gnarled Treant || Splintered Treant Branch || 62547 || 75%&lt;br /&gt;
|-&lt;br /&gt;
| #The Dark Visage || Veil of the Visage || 62548 || 75%&lt;br /&gt;
|-&lt;br /&gt;
| #The Nightstalker || Nightstalker Fang || 62549 || 75%&lt;br /&gt;
|-&lt;br /&gt;
| #The Coven Wolf || Coven Wolf Paw || 62550 || 75%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Combine all five tokens in a &#039;&#039;&#039;Tier Upgrade Kit&#039;&#039;&#039; to create:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Black Bastardsword&#039;&#039;&#039; ??? item 26039&lt;br /&gt;
&lt;br /&gt;
Hand the Black Bastardsword to Thelin to summon &#039;&#039;&#039;#a_construct_of_nightmares&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Construct and Thelin Hand-ins ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;#a_construct_of_nightmares&#039;&#039;&#039; is the Thelin-spawned boss after the Black Bastardsword hand-in.&lt;br /&gt;
&lt;br /&gt;
Notable construct loot includes:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Item !! Chance / Notes&lt;br /&gt;
|-&lt;br /&gt;
| Dagger Blade Shard || 100%&lt;br /&gt;
|-&lt;br /&gt;
| Elemental Essence || 100%&lt;br /&gt;
|-&lt;br /&gt;
| Twilight Reliquary || 100%&lt;br /&gt;
|-&lt;br /&gt;
| Core of the Construct || 75%&lt;br /&gt;
|-&lt;br /&gt;
| Thelin&#039;s Mask of Nightmare || 25%&lt;br /&gt;
|-&lt;br /&gt;
| Gob Gobby Night Terror || 25%&lt;br /&gt;
|-&lt;br /&gt;
| Skelly Bonez Night Terror || 25%&lt;br /&gt;
|-&lt;br /&gt;
| Face of Darkness / Elixer / Guardian / Crazed || Shared face pool&lt;br /&gt;
|-&lt;br /&gt;
| Thule Shoulders of Casting / Healing / Combat / Fortitude || Shared shoulder pool&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After the construct dies, hand &#039;&#039;&#039;Dagger Blade Shard&#039;&#039;&#039; to Thelin. He returns &#039;&#039;&#039;Thelin&#039;s Dagger&#039;&#039;&#039; and triggers the Terris story step.&lt;br /&gt;
&lt;br /&gt;
== Nightmare Mirror Upgrade ==&lt;br /&gt;
&lt;br /&gt;
The Nightmare mirror recipe uses the &#039;&#039;&#039;Tier Upgrade Kit&#039;&#039;&#039;. The required pieces are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Component !! Item ID !! Source / Note&lt;br /&gt;
|-&lt;br /&gt;
| Decaying Mirror of Eclipsed Midnight || 56498 || Carried forward from the prior mirror line; this is the base mirror component, not a Plane of Nightmare essence chest drop.&lt;br /&gt;
|-&lt;br /&gt;
| Crown of Nightmares || 66727 || Drops from #Terris Thule at 25%.&lt;br /&gt;
|-&lt;br /&gt;
| Jewel of Nightmares || 67755 || Drops from #PoN_Essence_Chest at 50%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Combine those pieces in the Tier Upgrade Kit to create:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Eclipsed Midnight Mirror of Nightmares&#039;&#039;&#039; ??? item 66728&lt;br /&gt;
&lt;br /&gt;
== Other Notable Loot ==&lt;br /&gt;
&lt;br /&gt;
=== Deyid the Twisted ===&lt;br /&gt;
&lt;br /&gt;
* Twisted Spindle of Deyid ??? 75%&lt;br /&gt;
* Elemental Essence ??? 25%&lt;br /&gt;
* Twilight Reliquary ??? 5%&lt;br /&gt;
* Face of Darkness / Elixer / Guardian / Crazed ??? shared face pool&lt;br /&gt;
* Thule Shoulders of Casting / Healing / Combat / Fortitude ??? shared shoulder pool&lt;br /&gt;
&lt;br /&gt;
Deyid&#039;s fight has add phases. Expect foreboding trees and corrupt treants during the encounter.&lt;br /&gt;
&lt;br /&gt;
=== The Wailing Sister ===&lt;br /&gt;
&lt;br /&gt;
* Wailing Pendant of the Sister ??? 75%&lt;br /&gt;
* Elemental Essence ??? 25%&lt;br /&gt;
* Twilight Reliquary ??? 5%&lt;br /&gt;
* Face and Thule shoulder shared pools&lt;br /&gt;
&lt;br /&gt;
=== Terror Matriarch and Hatchlings ===&lt;br /&gt;
&lt;br /&gt;
The Terror Matriarch spawns hatchlings during combat. Hatchlings can drop smaller progression items:&lt;br /&gt;
&lt;br /&gt;
* Twilight Reliquary&lt;br /&gt;
* Elemental Essence&lt;br /&gt;
* Thelin&#039;s Health&lt;br /&gt;
* Thelin&#039;s Mind&lt;br /&gt;
* Thelin&#039;s Passion&lt;br /&gt;
* Thelin&#039;s Onslaught&lt;br /&gt;
&lt;br /&gt;
=== Hobgoblin Chain ===&lt;br /&gt;
&lt;br /&gt;
The Bullyrag Bat leads into a hobgoblin chain:&lt;br /&gt;
&lt;br /&gt;
# #The Bullyrag Bat&lt;br /&gt;
# #The Painwrack Hobgoblin&lt;br /&gt;
# #The Fearsome Hobgoblin&lt;br /&gt;
# #Hobgoblin Anguish Lord&lt;br /&gt;
&lt;br /&gt;
The Anguish Lord can drop:&lt;br /&gt;
&lt;br /&gt;
* Anguish Lord&#039;s Shackles ??? 75%&lt;br /&gt;
* Elemental Essence ??? 25%&lt;br /&gt;
* Twilight Reliquary ??? 5%&lt;br /&gt;
* Face and Thule shoulder shared pools&lt;br /&gt;
&lt;br /&gt;
=== Terris Guardians ===&lt;br /&gt;
&lt;br /&gt;
Terris&#039; guardian-style NPCs can drop Nightmare augment bases:&lt;br /&gt;
&lt;br /&gt;
* Nightmare Goo&lt;br /&gt;
* Nightmare Crack&lt;br /&gt;
* Nightmare Rage&lt;br /&gt;
* Nightmare Tranquility&lt;br /&gt;
&lt;br /&gt;
These are combine-line augment pieces; keep them if you are building Nightmare augments.&lt;br /&gt;
&lt;br /&gt;
== Practical Reminders ==&lt;br /&gt;
&lt;br /&gt;
* The hedge maze is the core mechanic of the zone and deserves preparation.&lt;br /&gt;
* Essence credit is for valid trash kills, not every NPC in the zone.&lt;br /&gt;
* The essence chest is a fight and a reward source.&lt;br /&gt;
* Keep the Jewel of Nightmares and Crown of Nightmares if you are upgrading the mirror.&lt;br /&gt;
* Keep the five hedge tokens until you can combine the Black Bastardsword.&lt;br /&gt;
* If a hand-in fails, confirm you are using the correct Thelin version and the exact item.&lt;/div&gt;</summary>
		<author><name>Veruca</name></author>
	</entry>
	<entry>
		<id>https://shadowedeclipse.com/w/index.php?title=Kurns_Tower&amp;diff=363</id>
		<title>Kurns Tower</title>
		<link rel="alternate" type="text/html" href="https://shadowedeclipse.com/w/index.php?title=Kurns_Tower&amp;diff=363"/>
		<updated>2026-06-29T21:55:47Z</updated>

		<summary type="html">&lt;p&gt;Veruca: Update Kurns Tower no-exp and mechanics notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Kurns Tower =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level Range: 60+&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zone EXP: None by design.&#039;&#039;&#039; Kurns Tower is intentionally a no-experience zone. The ZEM is set to 0, so come here for progression, flags, loot, and unlocks rather than normal grinding.&lt;br /&gt;
&lt;br /&gt;
== Zone Notes ==&lt;br /&gt;
* The entrance is not safe forever. Watch for the skellie trap near the start of the zone.&lt;br /&gt;
* If enemies start multiplying or the tower feels like it is feeding on itself, look for and kill &#039;&#039;&#039;a temporal amplifier&#039;&#039;&#039;.&lt;br /&gt;
* This zone follows the usual Shadowed Eclipse progression style: clear the required targets, watch for key drops, and read item lore when a turn-in or next step is unclear.&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
* Kill General Kurn Machta.&lt;br /&gt;
* Loot &#039;&#039;&#039;a lesser paradoxical scale&#039;&#039;&#039;.&lt;br /&gt;
* Find &#039;&#039;&#039;a dead snake&#039;&#039;&#039; and give it the scale.&lt;br /&gt;
* Spawn and kill Xiardoth the Lost.&lt;br /&gt;
&lt;br /&gt;
== Nameds ==&lt;br /&gt;
&#039;&#039;&#039;General Kurn Machta&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loot&#039;&#039;&#039;: a lesser paradoxical scale + Ear&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Xiardoth the Lost&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loot&#039;&#039;&#039;: Illusion Amulet of Nec + Ear + Key to Kaesora (read lore to turn in) + Wrist of Temporal Flux (used in the Dreadlands hub turn-in with arena armor +3 to get +4) + A Paradoxical Dragon Bone (used in Field of Bone to trigger raid)&lt;br /&gt;
&lt;br /&gt;
== Notable Loot ==&lt;br /&gt;
* Scale Essence&lt;br /&gt;
&lt;br /&gt;
== Next Zone ==&lt;br /&gt;
[[Kaesora]]&lt;/div&gt;</summary>
		<author><name>Veruca</name></author>
	</entry>
	<entry>
		<id>https://shadowedeclipse.com/w/index.php?title=Tower_of_Frozen_Shadows_Floor_1&amp;diff=329</id>
		<title>Tower of Frozen Shadows Floor 1</title>
		<link rel="alternate" type="text/html" href="https://shadowedeclipse.com/w/index.php?title=Tower_of_Frozen_Shadows_Floor_1&amp;diff=329"/>
		<updated>2026-06-27T22:09:39Z</updated>

		<summary type="html">&lt;p&gt;Veruca: Revamp TOFS Floor 1 guide with Hagrid, credits, wand, and Floor 1 loot notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Tower of Frozen Shadows Floor 1 =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level Range: 60+&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Floor 1 is the first teaching floor of the Tower of Frozen Shadows. It introduces the tower&#039;s basic loop: clear rooms, watch for strange utility items, collect Student Credits, save useful molds, and pay attention to key items that unlock later travel.&lt;br /&gt;
&lt;br /&gt;
== Main Flow ==&lt;br /&gt;
&lt;br /&gt;
# Enter the tower and begin clearing the first-floor rooms.&lt;br /&gt;
# Watch for Dementors. They are not meant to be fought normally.&lt;br /&gt;
# Use the &#039;&#039;&#039;Wand of Light&#039;&#039;&#039; against Dementors. This is the intended counter; without it, they can feel nearly impossible to deal with.&lt;br /&gt;
# Continue clearing until the pit named encounter appears.&lt;br /&gt;
# Kill the pit named and collect progression / reward items before moving onward.&lt;br /&gt;
&lt;br /&gt;
== Important Floor 1 Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Wand of Light and Dementors ===&lt;br /&gt;
&lt;br /&gt;
If a Dementor appears, use the &#039;&#039;&#039;Wand of Light&#039;&#039;&#039;. This is one of the first examples in TOFS where a dropped utility item matters more than raw damage.&lt;br /&gt;
&lt;br /&gt;
Do not vendor strange utility items just because they are not obvious stat upgrades.&lt;br /&gt;
&lt;br /&gt;
=== Student Credits ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Student Credits&#039;&#039;&#039; are the tower currency. They are used with &#039;&#039;&#039;Rubeus Hagrid&#039;&#039;&#039; near the entrance. Hold onto them.&lt;br /&gt;
&lt;br /&gt;
=== Rubeus Hagrid ===&lt;br /&gt;
&lt;br /&gt;
Hagrid is more than a simple vendor.&lt;br /&gt;
&lt;br /&gt;
* He sells / supports tower base pieces used with molds.&lt;br /&gt;
* He accepts spare tower mold-style items and exchanges them for &#039;&#039;&#039;Student Credits&#039;&#039;&#039;.&lt;br /&gt;
* He checks your keyring, inventory, and bank for TOFS floor keys.&lt;br /&gt;
* If he finds a valid floor key, he can add it to your keyring.&lt;br /&gt;
* Once you have unlocked a floor, hailing Hagrid gives travel options to jump back to that unlocked floor inside your current TOFS instance.&lt;br /&gt;
&lt;br /&gt;
In short: if you unlock a floor key, go back to Hagrid. He can help you navigate the tower without manually climbing every floor again.&lt;br /&gt;
&lt;br /&gt;
== Floor 1 Named Encounters ==&lt;br /&gt;
&lt;br /&gt;
The pit encounter can produce one of the Floor 1 named enemies.&lt;br /&gt;
&lt;br /&gt;
=== a mountain troll cyclops ===&lt;br /&gt;
&lt;br /&gt;
Notable drops include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Passage to Eastern Wastes&#039;&#039;&#039; - progression item toward Eastern Wastes access.&lt;br /&gt;
* &#039;&#039;&#039;Student Credit&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Philosopher&#039;s Stone&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Rockin&#039; Raven&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Coin of Fate&#039;&#039;&#039;&lt;br /&gt;
* Player shield / ring rewards&lt;br /&gt;
* Mirrored bot shield rewards&lt;br /&gt;
* Mirrored Wristguards of the Tower&lt;br /&gt;
* Tower wrist molds for priest, tank, caster, and melee paths&lt;br /&gt;
* Velious jewel / augment-style drops&lt;br /&gt;
* Gems&lt;br /&gt;
&lt;br /&gt;
=== #a large undead gnoll ===&lt;br /&gt;
&lt;br /&gt;
Notable drops include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Student Credit&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Forged Velium Mace&#039;&#039;&#039; - notable early/twink weapon.&lt;br /&gt;
* &#039;&#039;&#039;The Coin of Fate&#039;&#039;&#039;&lt;br /&gt;
* Player shield / ring rewards&lt;br /&gt;
* Mirrored bot shield rewards&lt;br /&gt;
* Mirrored Wristguards of the Tower&lt;br /&gt;
* Tower wrist molds for priest, tank, caster, and melee paths&lt;br /&gt;
* Velious jewel / augment-style drops&lt;br /&gt;
* Gems&lt;br /&gt;
&lt;br /&gt;
== Special Item Notes ==&lt;br /&gt;
&lt;br /&gt;
=== Passage to Eastern Wastes ===&lt;br /&gt;
&lt;br /&gt;
A progression item from the mountain troll cyclops. Read item lore and use it as instructed; this is part of moving beyond the tower path.&lt;br /&gt;
&lt;br /&gt;
=== The Philosopher&#039;s Stone ===&lt;br /&gt;
&lt;br /&gt;
Keep this. It can transmute certain precious-metal style items into platinum. It is not junk.&lt;br /&gt;
&lt;br /&gt;
=== Rockin&#039; Raven ===&lt;br /&gt;
&lt;br /&gt;
A vinyl-style reward tied into the Vinyl Vanguard / Beholder system.&lt;br /&gt;
&lt;br /&gt;
=== The Coin of Fate ===&lt;br /&gt;
&lt;br /&gt;
A random fate click item. Some outcomes are rewarding, some are strange, and not every outcome is safe.&lt;br /&gt;
&lt;br /&gt;
=== Tower Wrist Molds ===&lt;br /&gt;
&lt;br /&gt;
Floor 1 can provide wrist molds for the different armor paths. Combine the correct mold with the matching base piece from Hagrid in the Tier Upgrade Kit.&lt;br /&gt;
&lt;br /&gt;
== Quick Reminders ==&lt;br /&gt;
&lt;br /&gt;
* Keep Student Credits.&lt;br /&gt;
* Keep your Wand of Light handy for Dementors.&lt;br /&gt;
* Keep The Philosopher&#039;s Stone.&lt;br /&gt;
* Read lore text on progression items.&lt;br /&gt;
* Return to Hagrid after finding floor keys; he can keyring them and offer unlocked-floor travel.&lt;br /&gt;
* Floor 1 is not just a loot floor. It teaches how TOFS expects players to notice utility items and progression hooks.&lt;/div&gt;</summary>
		<author><name>Veruca</name></author>
	</entry>
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